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If this interpretation is correct, you should later see some planet or even life should exist, and yes, those shots exist. From what we can seen in the story, my own interpretation on this is: Ide DID NOT destroy the "entire" universe, but at most destroyed a huge area in the universe (represent in the third shot mention before), and responsible to the extinct of both human and buff clan race. My point is if this explosion is meant to destroy the entire universe, visually it should look like that, there should be at least one shot seeing a lot of star and star system is destroyed, but we don't! I didn't read any books of Ideon's behind the scene setting and story. In the second shot we zoom little wide and see Jupiter and Saturn is within the range of the framing, wipe out by the explosion too, and then in the third shot we see the universe. In the first shot we see the earth is in the middle, Mars is next to it, then wipe out by the explosion. Is this already represent the universe has been destroyed? IF, the explosion continue in the third shot, wipe out a lot more star and planet, then the statement may be more valid. And then those soul started talking to each others. In the third shot it zoom out to a ultra wide shot where you see a lots of star behind, and you also see some red spot in the middle left of the screen. And both shots are close up and you see no other planet and star involved in the shots. How about detonates and causes devastation on a galactic scale (although some argue that it is A new Big Bang that Destroys the universe) 68.9.223.94 15:01, 19 January 2007 (UTC) Reply I watched the end of "Be Invoked" again and notice the following: in the first shot you see a massive explosion getting bigger and bigger, blow up the planet next to it in second second you see it blow you two more planet. Quiddity99 00:53, 14 January 2007 (UTC)Quiddity99 Reply Maybe a compromise. Until the matter is settled I'd agree with leaving the "Ideon destroys the universe" statement out of the article. My personal opinion has always been that the universe was indeed destroyed although I'll admit that going into it thats what I expected happened since thats what I'd been told. I personally, who first saw Ideon about 3 years ago and over the past year and a half have been fansubbing it, had kept hearing about that "destroy the universe" thing too though, and this was back when Ideon wasn't talked about at all in english on the web outside of the occasional discussion. I've seen the phrase "Cosmo destroys the universe with the Ideon Gun" before, which shows how delusional many of these people are. And of course out of all the fanboys that say this I bet none have even seen Be Invoked. They jump in to many super robot arguments and say "Ideon blew up the universe, argument over". Why does everyone on the web say that "Ideon destroys the entire universe?" Because fanboys in versus threads say thats what happened. Unfortunately this issue has been taken hostage by a number of fanboys. Is that book officially from Tomino? Thats one thing I'm not sure of. Ideon book literally said that the universe was destroyed and remade though. I'm fairly certain that the later published Victory Gundam vs. Its something I'm going to have to comb through my Ideon books for to see what they say. But throughout the series it was said that if the Ide's power was released, the entire universe could be destroyed (I believe this is also said at the end of the 'A Contact' compilation movie). So whether the damage was going to continue and destroy everything, or whether it just blew up the planets that we saw blow up is a mystery. You see a massive explosion getting bigger and bigger, blowing up all the planets around it, then it just ends and shifts to the scene with all of the character's 'souls'. Do you literally see the universe being destroyed? No, you don't. (Reply) Like much of Ideon's ending, whether the universe is actually destroyed is up to interpretation. The counter arguement to the universe being destroyed at the end of Be-Invoked is based upon a Hong Kong bootleg of Ideon, and they are notorious for having wildly innaccurate subtitles -Anon. The code for this safe cannot be found until the Coast Cliffside level, where a map inside the Lighthouse shows the location again and the code drawn on a sheet of paper lying on a table. The second safe is past some wooden bridges outside the Fishery, within a cave system not too far away. Turning off the lights in the Accounting Office show the code to the safe highlighted in green on a wall, which upon opening reveals a Revolver, revolver ammo, and a valuable Widow's Brooch. Also, a guard outside that players may deal with however they choose, unlike Dishonored's critiqued Chaos system, holds a key for a door past Stairwell A that leads into the Room. Players have multiple options for reaching the Accounting Office, either breaking into the boarded-up elevator shaft and climbing upward, or by breaking an adjacent window while risking exposure to the Infected. One safe in the Croup's Fishery level of Gloomwood can be found in the Accounting Office of the Factory Floor directly in the Fishery, while the other sits in a cave next to the building. Players will have to pick and choose what items from the safes they are capable of keeping before moving on to other levels in Gloomwood. However, much like inventory in Resident Evil and its remakes, items take up a certain amount of space, turning the collection into a puzzle of sorts. Once discovered and properly looted, players may store whatever items from the safe in their Luggage Case, their primary inventory space. Two safes exist within the same level of Gloomwood, Croup's Fishery, the almost tutorial that serves to teach players about the base systems present. Related: Dishonored Mechanics Will Return In Deathloop According To Developer An item called the Light Gem Ring indicates how alert the Infected are to the player in Gloomwood through color indicators, so when exploring to search for the hidden safes in each level, players should develop a familiarity with that mechanic. Another glowing example of why a Thief reboot should happen, Gloomwood recaptures that intensity reminiscent of those titles, where players are constantly on edge wondering if the movement just made was worth the risk. Just copy the code, open CE and press Ctrl+ V to paste it into the table, will update the rest at a later point.There may only be three available levels in Gloomwood during its early access period, yet each are flushed out with advanced enemy AI through the Infected, who can detect The Doctor through even the slightest changes to sound and light. Memrec.Color = 0x0000FF00 - AABBGGRR Green If not monopipe then LaunchMonoDataCollector() endĪobscanregion(developerMode,:Update+10,:Update+50,0F B6 ? 85 C0 75 ? 48 B8) "Enable Developer Mode (Console Key is Tilde)" Finally, I would be most grateful if you could submit your rating if the table works for you as time, patience and effort were put into making these tables and also as a gesture of your support. For my table, just click on the ' Activate' script for it to add process as well as activate mono automatically depending on the game whether it uses the mono features or not. My table is compatible from Cheat Engine 7.1 and above but it is still a good practice to keep your current Cheat Engine software up to date. If all the above methods did not work for you sometimes a simple game or PC restart might resolve this issue. Another situation also happens is when you did not activate the script(s) to populate the other 'children' and by doing that you might need to switch between the table and the game depending on how the script(s) was made. The most common or various issues if the cheat(s) doesn't work or activates is because the outdated or update game/table version or compatibility gaming platforms like Steam, Non-Steam, GOG, Epic, Windows Store/Gamepass, Cheat Engine versions or possibly due to any installation anomalies, Windows Version or CPU compatibility and so forth. I can't guarantee it will work for everybody. Note: These cheats may or may not work for you. If there are cheats not available in the table, try to look here. Type ' Help' to bring the lists of cheats available. Select ' Enabled' and use the ( ~) Tilde Key to launch the console. This can be activated at the ' Game State Manager'. Please log in if you backed the campaign. 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